Concepts

  • Two-Deminsional Sparring Game with Arcade Cabinet
  • Two-Deminsional Platformer Game with Arcade Cabinet
  • Disc Jockey Simulation Music Game with Arcade Cabinet

2-D Sparring Game

Inspired from CAPCOM fighting games from 1991 to 1998:

  • Jojo’s Bizarre Adventure: Heritage for the Future

  • Street Fighter II including its many variations

  • Street Fighter III
    1. New Generation
    2. Second Impact
    3. Third Strike

Uses modified Third Strike character sprites:

  • One tone colored sillouetes
  • Customized attack animatino not featured in previous produced games

Untraditional Approach to Gameplay Mechanics:

  • No lifebar to determine the standard Knockout i.e KO for winning a round
  • Rounds and Matches are to be won by highest number of points accumulated
  • Each hit confirm will give the player points respectively based on the attack confirmed
  • Punches are 1 point
  • Kicks are 2 points
  • Points given from technique moves depend on the number of hits followed by a base of 2 points i.e (2 + (number of hits))
  • Player with the most points by the end of 99 seconds will win the round
  • Player with the most number of victorious rounds will win a match. i.e best of 3 = 2 out of 3 rounds

Different Game Modes to Choose From:

  • Sparring/Tournament Mode see “See Above for Details”
  • Casino Mode
  • Traditional Mode

Casino Mode:

  • Mode will feature various stipulations simulation casino/gambling games
    • Slots
    • Tic Tac Toe
    • Black Jack

Slots:

  • For every hit confirm to the other opponent a spin of a tiny slot machine will be conducted. If the player gets a match of 3 icons the player will either win the round or get bonus rewards during the matches depending on which icons they match.
  • The slot machine at the lowest difficulty will have 3 columns. So the player has to get 3 hit confirms to finish a full game of slots. If the player gets thrown while they have icons already placed in the slot machine the most recent will be reset. i.e Player 1 has 2 out of the 3 icons needed for a full game of slots, Player 2 throws Player 1 once before Player 1 can finish the slots matching. Instead of Player 1 having 2 out of 3 icons, Player 1 now has 1 out of 3 icons.
  • Depending on the difficulty settings of the game will be the number of columns needed for a slots matching. i.e. 3 star difficulty = 3 columns. 7 stars difficulty = 7 columns

2-D Platormer Game