Concepts¶
- Two-Deminsional Sparring Game with Arcade Cabinet
- Two-Deminsional Platformer Game with Arcade Cabinet
- Disc Jockey Simulation Music Game with Arcade Cabinet
2-D Sparring Game¶
Inspired from CAPCOM fighting games from 1991 to 1998:
Jojo’s Bizarre Adventure: Heritage for the Future
Street Fighter II including its many variations
- Street Fighter III
- New Generation
- Second Impact
- Third Strike
Uses modified Third Strike character sprites:
- One tone colored sillouetes
- Customized attack animatino not featured in previous produced games
Untraditional Approach to Gameplay Mechanics:
- No lifebar to determine the standard Knockout i.e KO for winning a round
- Rounds and Matches are to be won by highest number of points accumulated
- Each hit confirm will give the player points respectively based on the attack confirmed
- Punches are 1 point
- Kicks are 2 points
- Points given from technique moves depend on the number of hits followed by a base of 2 points i.e (2 + (number of hits))
- Player with the most points by the end of 99 seconds will win the round
- Player with the most number of victorious rounds will win a match. i.e best of 3 = 2 out of 3 rounds
Different Game Modes to Choose From:
- Sparring/Tournament Mode see “See Above for Details”
- Casino Mode
- Traditional Mode
Casino Mode:
- Mode will feature various stipulations simulation casino/gambling games
- Slots
- Tic Tac Toe
- Black Jack
Slots:
- For every hit confirm to the other opponent a spin of a tiny slot machine will be conducted. If the player gets a match of 3 icons the player will either win the round or get bonus rewards during the matches depending on which icons they match.
- The slot machine at the lowest difficulty will have 3 columns. So the player has to get 3 hit confirms to finish a full game of slots. If the player gets thrown while they have icons already placed in the slot machine the most recent will be reset. i.e Player 1 has 2 out of the 3 icons needed for a full game of slots, Player 2 throws Player 1 once before Player 1 can finish the slots matching. Instead of Player 1 having 2 out of 3 icons, Player 1 now has 1 out of 3 icons.
- Depending on the difficulty settings of the game will be the number of columns needed for a slots matching. i.e. 3 star difficulty = 3 columns. 7 stars difficulty = 7 columns